Greetings. I am exploring engine options now in planning out a game, and Unity looks to be a great candidate. There is one feature I need, though, and that is what I am told is called “alpha matte”. It is the effect used in Chowder (US TV Series, example) where selected textures do not change; the clothing moves along a static image instead. It is also frequently used in Child of Eden (albeit as videos superimposed on game elements) to great effect, as seen here.
Basically, I look to in effect place an image (or video) over a number of dynamic entities, and it will only be visible on the surface of certain distinct entities.
To my knowledge, this effect requires a shader that supports alpha channels in special cases. Does Unity possess this at this time, is this possible?
Thank you for any input, and for considering a rather hypothetical question.