I saw that Unity2020 already supports ETC/ETC2 compressed textures, which is really great. The actual test ETC1 can work on Android/iOS, but ETC1 supports alpha is more troublesome, while ETC2 does not support iOS. Therefore, is it possible to add ASTC, so that ASTC can be used uniformly. thanks
Unfortunately, we don’t have plans to backport support for new texture compression formats to 2020. I highly recommend upgrading to Unity 2021.2 (which has just gone final release) to be able to use them.
Our game tried to upgrade Unity2021.2.13b, and found that it would export an error if we chose to generate Symbols.


@OceanX000 I’ve shared your screenshots with a team member who might know something about the debug symbols, I’ll let you know what they get back to me with.
Thanks~
@OceanX000 This is indeed a bug that we’re going to dig into thanks to you reporting it ![]()
Hi, is there any progress? This greatly affects our release of the game, because the stack cannot be used to troubleshoot player issues.
@OceanX000 unfortunately the only update I have is it’s still in progress
I’ll share an update once there’s a fix.
Thanks., looking forward to fix~
