I am currently working on a unity project that only requires the Vive controllers.
Is it possible to take input from the HTC Vive controllers in Unity? (without Headset & Base Station)
Hello there,
Unless you have some kind of tracker to replace the base stations, the HTC controllers won’t be tracked at all.
In Windows Mixed Reality, depending on the device the trackers are integrated in the headset directly, which means you don’t need base stations. However, that also means that you lose the controllers as soon as you move them behind your head or below your waist (out of the headset FOV).
Now when you say “take input”, do you mean to just have the buttons input, like an Xbox controller?
In this case, you can try following this tutorial here. I can’t guarantee that this will work without the headset and stations, but you can find out pretty quickly.
I hope that helps!
Cheers,
~LegendBacon