Using additive scene loading, I dynamically add and remove NavMesh
es into the game at runtime. However, sometimes I want to re-position the newly added NavMesh
es. Is it possible to do this? To move NavMesh
es at runtime? Alternatively, is it possible to move an entire instantiated scene?
Yes you can! Look at this link:
http://forum.unity3d.com/threads/generating-a-navmesh-from-a-terrain-partial-code-available.38102/
As of Unity version 5.3.4, translating a NavMesh
isn’t possible, nor is it possible to translate an entire Scene
object. Consider other solutions to pathfinding. A lot of plugins on the asset store exist, one that is particularly excellent is the A* Pathfinding Project.