Is it possible to use a MeshRenderer as a NavMeshSourceTag?

Hello,

I’m experimenting with LocalNavMeshBuilder and NavMeshSourceTag on top of Unity 5.6.0b9 and it works fine for 3D objects with a MeshFilter.

However I have interest in using a GameObject that has a MeshRenderer (without a MeshFilter) as a NavMeshSourceTag.

Do you guys think it would be possible?

Thank you

Sorry to bump this. Actually with a bit of customizations on the NavMeshSourceTag.cs and my own procedural level generation scripts I got it working.

Thanks.

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