Is it possible to use CameraStates to manually blend/lerp between virtual cameras in code?

Instead of using time based auto blends, I’d like to have control over the blend state of two cameras and manually set it in code. Is that possible? It looks like we can use Lerp on CinemachineState to create a new custom state that is a blend of two cameras. But then how do I use this state and apply it to an active camera?

Take a look at CinemachineMixingCamera - it allows you to manage a continuous blend between child vcams, with the blend weights controlled by your game

1 Like