Is it possible to use GetPixels() on Sprite textures?

Hi - I’m converting my pixel-perfect collision-system 2D game (Gravitation) to use the new native Sprite system (instead of custom quad mesh + materials etc)

It’s all going great, the code and data is now SO much tidier - especially for handling animations! Previously though I was using GetPixels() on the Texture2Ds to create the pixel-perfect collision map direct from the image data (having enabled Read/Write on the textures).

However, it seems that Sprites don’t have the Read/Write option on the texture import settings, so GetPixels() fails.

So the question is: Is it possible to use GetPixels() on Sprites (and I’ve just missed something), OR is there a reason this feature isn’t available (and if not perhaps this could be enabled in a future version)?

Thanks!

Just discovered that it is indeed possible to do this - if you select Advanced for the Texture Type you can still set it to be a Sprite (Single or Multiple) and therefore gain access to the Read/Write Enabled option. \o/