Hi - I’m converting my pixel-perfect collision-system 2D game (Gravitation) to use the new native Sprite system (instead of custom quad mesh + materials etc)
It’s all going great, the code and data is now SO much tidier - especially for handling animations! Previously though I was using GetPixels() on the Texture2Ds to create the pixel-perfect collision map direct from the image data (having enabled Read/Write on the textures).
However, it seems that Sprites don’t have the Read/Write option on the texture import settings, so GetPixels() fails.
So the question is: Is it possible to use GetPixels() on Sprites (and I’ve just missed something), OR is there a reason this feature isn’t available (and if not perhaps this could be enabled in a future version)?
Thanks!