Hello, I have a situation where I have 2 gameplay modes. So same location can be viewed in MODE1 and MODE2, each one will show mutually exclusive art objects and I use layers to hide/show these layers when corresponding mode is activated.
Now this modes also have physical obstacles that are present in mode but not in the other.
So i was wondering if it’s possible to use layers for physics in similar way we can use layers for hiding/showing art assets? So items on Layer one would not collide with items on Layer 2 but both would collide with Background layer.
If its not possible what other solution would you suggest?
Thanks
[http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html][1] [1]: http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html
– robertbuThank you!
– sotha_sil