I just started learning Blender to use with Unity, but good material is scarce and with my limited English it’s hard to find what I’m looking for because I simply do not know the correct terminology.
I do know that unity can import blender files, earlier I imported a square object that had a texture mapped to it in blender. Showed up fine in Unity.
But with this more complex object I ran into all sorts of problems.
So here is my problem, I followed this tutorial by blender guru.
He has three spherical objects.
Object 1: Is solid with two textures applied.
One texture is shown when the object is illuminated, the other texture is shown when it’s not illuminated.
Object 2: Is slightly bigger than object 1 and has a transparent material with clouds.
Object 3: Is slightly bigger than object 2 and has a special effect that adds a color to the borders of the object.
He uses this thing called nodes to apply most of these materials and also uses nodes to see what parts are illuminated and which parts are not.
Now in blender I have a pretty blue marble with textures and bump maps, transparent clouds and a nice material that glows blue a bit (actually removed in this screenshot because I was greeted by a blue mesh in Unity).
When I import this in unity all I’m greeted with is a white mesh with no textures and when I import the textures and apply them to the materials nothing changes at all.
I absolutely don’t understand.
This page, says that Unity does import nodes, but it does not assign the textures.
How should I apply the textures when using material nodes? Or is that simply not possible?
Are some of the things done in blender, such as the texture changing depending on the light even possible?
I would really love some help on this subject, even if it’s just sending me to a video that explains how I do these things because I could find nothing that helped me solve my problem.