Is it possible to use multiple APKs (one with ARMv6 another with ARMv7) for a same application on Google Play Store?
This is to target additional user base who has ARMv6 based Android devices.
ARMv6 build will be created with Unity 3.x
ARMv7 build will be created with Unity 4.x
Thanks in advance.
Thanks for replying!
But according to the Android developer document,
Each APK uses filters to support a variation of the following device characteristics:
* OpenGL texture compression formats
* Screen size (and, optionally, screen density)
* API level
* CPU architecture (ABI)
With CPU architecture (ABI), how do we use multiple APKs for ARMv6 ARMv6?
More details will be really helpful.
Thanks for your time!
Really stinks ARM6 was dropped in Unity3D, I have a couple phones that ran Unity just fine for most games I would make.