As title says just wondering if it’s possible to have multiple reflections probes on one large object, feels like quite a big oversight from Unity if you can’t. Thanks!
You can with probe blending but might work better with forward+, it seems to be based on proximity in the volume.
You can find more relevant information in the section “Reflection probe blending” here: Reflection probes | Universal RP | 17.0.3.
URP supports reflection probe blending in all Rendering Paths.