Is it possible to use ".NET remoting" with Unity ?

And if it is possible for a Unity application to be a ".NET remoting" client, what are the constraints from writing the server ?

  • Must the server be written with Mono ? with the same version as the one used by Unity ?

  • Can the server be written using the Microsoft .NET Framework ? and if so, is there a version restriction ?

Yes you can use it. The wire protocol is the same whether it's Mono or .NET, so the server can be written in either.

has anyone tested Weborb for .Net. and their messaging api.