Is it possible to use the Xcode Manipulation API to add files to the Embedded Binaries build step?

Details here Is it possible to use the Xcode Manipulation API to add files to the Embedded Binaries build step? - Questions & Answers - Unity Discussions

It took a while to write that out so I’d rather not duplicate it here as well.

I’ve asked this before, but I think my last attempt was a bit confusing. Hopefully this time it’s much clearer what needs to happen.

sim

Is the question in the answer pages too? Might be worth linking to it to find it easier.

Edit:
I forwarded the info to the devs and it’s already on the roadmap for the XCode API.
The issue tracker entry: Unity Issue Tracker - Embedded Binaries function in XCode Manipulation API

Is it added in last Unity version?

Any update on this? As dynamic frameworks have been available since iOS 8+, this is becoming more and more necessary. Thanks!

Please fix.

Yes please :slight_smile:

What’s the status on this? Is there any way for us to add embedded frameworks?

For Unity 5.x XCode Embedded Binaries - Unity Engine - Unity Discussions