Is it possible without unity webplayer play the unity games in Browsers?

Hi there,

Somebody told without installing the unity webplayer we can play the unity games in all the browsers.

I dont know how much it is truth. But Unity in their upcoming version Unity5 they have mention that.

When they told this i remembered this.But some of them telling we can do this in 4.5.x version itself.

So i really got confused.

So is it really possible run the webplayer games without installing the unity webplayer?

Please clear my doubt.

Thanks.

No, it is not yet possible to play Unity games in browser without installing the web player.

Coming in Unity 5 however is WebGL publishing which will mean no installing of a web player. http://blogs.unity3d.com/2014/04/29/on-the-future-of-web-publishing-in-unity/

So this is only possible in unity5 right?.

But one of my client told he got some unity webplayer project. When he run on his system it didn’t ask any unity installation. Before that he never used the unity in his system. Thats why i got wondering.

Yep, only Unity 5.

Your client or someone on their computer must’ve installed it at some other point so that the project ran straight away.

The UnityObject2.js Javascript we provide to help integrate the web page and the Unity content tries very very very hard to install the plugin with little impact on the user. It’s possible that your client clicked a button to approve the install without even realising it.

Maybe a similar question: Is there any Standalone Webplayer out there for the *.unity3d files ? Many Unity3D Devs provide their games on the Web. That means through the WebPlayer. The problem is: If i want to play a game without i-net connection, it can be difficult. I can solve that by downloading the *.unity3d file and play it in the browser. But this is an annoying solution. Therefore my question. Would be cool if a Player exists, who plays *.unity3D files ?

@sledgeman :
If the developer would like that you can play the game offline , he would provide a package with an webpage and the unity3d file for offline usage.
But normally than you would (As the developer) Export a stand alone version.
If the Developer has done neither of this options ,he is probably not approving that the game is played offline.

Maybe…If i make a free game, i would provide 2x options: a package and a web-Version. But, a package is way bigger on my server than a web-version. I wouldnt have the motivation to download the bigger file-size. I will keep things tiny on my HDD and Server. The other thing is, if the game goes public all over the internet, sometimes you can´t find the original link to the dev. HomePage. Anyway…it is like the FlashPlayer. You don´t need the annoying Browser to play the game.