Think top down view with front facing side visible, in style of JRPG games
So sprites can be sorted in this manner, using their pivot, sorting order or custom transparent sorting axis.
Tilemap Renderer can be set to sort top to bottom, or however you want to view it, this makes it possible to have tiles higher in Y sort behind those lower in Y-axis.
However, Sprites and Tilemap don’t seem to be communicating between each other…
I could change Sprite Sorting layer or Order in Layer, either for Sprite or for Tilemap, but it won’t allow Sprite to go in-between tiles. If each row of Tilemap somehow had different order in layer, this would be easy.
Any solution to this, other than start splitting tiles into go-behind and normal layers?
Edit:
I drew a picture. Something like this happens. Either sprites are in front of behind tiles fully. Sprites and tiles bot sort between themselves correctly, but there is disconnect between both. Dots are pivots, but this doesn’t seem to matter.

