Is it safe to resize animated objects using transform?

I have seen in many tutorials and ahve read in different places that it is not safe to alter the transform to resize animated objects like characters. Does this advice still hold true?

I have tested this and nothing wrong has happened to my game yet, though I don’t want to risk it happening down the road after I’ve already designed the game around resizing the characters.

For example, I would like the player to be able to scale their size from big to small. Is it safe to just scale the X, Y, and Z of the object’s transform to .5 if I want them to be half the normal size, or will it cause undesired results later on?

Tuff call - But if you test it lots then you may be safe.

What about swapping pre scaled avatars? It may be lots of work but safer.

That sounds like it would double the resources it takes to hold all the assets in memory. I’m imagining that that’s not a good thing to do for larger projects.

Yep, I wish I had an answer for ya.

(Little Unrelated) If you have ever played wow then you know that they do it all the time. Avatars scale even when there not suppose too lol, almost like they have a scaling bug.

Good Luck

I haven’t had any issues with it. As long as you scale the object which contains both the skeleton and the mesh, there shouldn’t be an issue. The warnings online are likely referring to the mesh specifically - if you re-scale just the mesh it goes crazy.