Is it worth publishing Web GL builds for mobile?

I’ve been sharing a few things I learned to do in the Unity pathways on play.unity.com but I get the feeling people are more likely to get a link from me on their mobile device. What is it like as someone still learning adapting the games and prototypes to mobile? Are there any useful resources or pitfalls to avoid?

WebGL on mobile devices is by far the biggest pitfall. Link below has the full details but the most relevant part is quoted below it.

https://docs.unity3d.com/Manual/webgl-browsercompatibility.html

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WebGL builds are usually the last step for the tutorial projects on here, I know they actually work as I’ve successfully done 2 or 3 of them.

If you wanna do mobile versions of your games, you’d need to install the Android or IOS modules and export as required.