Hello guys, now my holidays are starting I thing and I was planning to fix my game animations, but now I saw that in this new Unity 4.0 there is a new animation system, so the current animation system become a legacy resource.
So is it worth to convert my game animation to Mecanim system? My game is very simple and the animation are not realistic (you can see it in my sign). However I am starting to create it, so for now there is only 4 objects with some animation. Also the animations change-events are controlled by time(every 2 seconds change animation) or event factors (like collisions), can I use Mecanim to simulate this behavior?
All you plan should be possible with Mecanim, too.
You don’t seem to have that much of an animation setup, therefore it might be a good idea to migrate that now so that you can start using the new features right away.
At a later step I would not recommend changing this - I’ve had a closer look at that as well about 2 weeks ago assessing the migration for about a week. Turned out that my current project was way too far for a migration, as I would have needed to rewrite the core part of the game (not only the animation part, as e.g. combat and animations have a very close relationship).
So: The sooner you use the new system, the easier it is to migrate (or start from scratch).
Ah thanks for the answer, I was watching some tutorials, it looks possible to do 