is iTween.LookUpdate time based?

iTween.LookUpdate(gameObject,lookTarget,currentWaypoint.rotationTime);

I’ve noticed that my camera doesn’t turn as fast when I run my project from an exe file as opposed to running in debug mode.

Has anyone noticed this or is it something I’m doing wrong?

Hmmmm to tell you the truth I don’t remember how I’m calculating this. Maybe I need to make sure it’s using time step. I’ll take a look when I can.

It looks like I’m using SmoothDampAngle for this:

//calculate:
vector3s[3].x=Mathf.SmoothDampAngle(vector3s[0].x,vector3s[1].x,ref vector3s[2].x,time);
vector3s[3].y=Mathf.SmoothDampAngle(vector3s[0].y,vector3s[1].y,ref vector3s[2].y,time);
vector3s[3].z=Mathf.SmoothDampAngle(vector3s[0].z,vector3s[1].z,ref vector3s[2].z,time);