I am now addressing the input field bug in the rewrite of our UI for http://blocksworld.com.
I have used
#if !UNITY_EDITOR && UNITY_WEBGL
WebGLInput.captureAllKeyboardInput = false;
#endif
Unfortunately - It seems canvas is not designed to be programmatically focused. I don’t want to force my users to click - the captureAllKeyboardInput = true worked well - except for killing our search field.
Does keyboardlisteningelement still have support?
Thank you.