Is making a 2d survival game a simple enough project to do as my first game?

I am currently taking some graphic design classes and some computer science classes to learn how to make videogames by the time I am out of classes this year, I wanted my first project to be simple on the platform and I have planned out some small mechanics that perhaps won’t be too hard to implement.

  • You were to survive in a 2d top down world as a blacksmith.
  • Timing based crafting, basically having the resources needed you needed to press space or some input to determine how well the quality of the tool is (Think the Dead by Daylight generator minigame).
  • Selecting starting perk, for example you could choose to gain some wood or a very rusty and broken axe starting off in a world.

I was hoping to know how I could get started off with this project if it is simple enough, or what I could do in turn to make this simpler to start off with? Also how possible would this be to complete if I was aiming to finish this by the end of this year?

I don’t want to crush your dreams but the project is easy only in your head.

Most easy game projects are based on simple mechanics based from early game history. They are easy because you don’t have to worry about limitations (like a few kB of memory), and they are repetitive. Of course, it’s only my opinion, and maybe you will be enough determined to finish such a project.

Learning Junior Programmer Pathway is about 12 weeks (4-5 hr per week) and it’s only basics. So no, I think it is not possible to finish such a project by the end of the year. With some determination maybe a basic prototype, but not a fully working project.

Point to start. It’s learning in 3D but concepts are the same as for 2D, the only difference you will use Sprite Renderer in place of Mesh Renderer, no z-axis, and an orthographic camera.

Good luck!

Alright I understand, thanks for delivering this straight and sending some stuff to help getting started. I’ll get started when I have the opportunity to.