Is Making a Custom Windows Executable Legal?

Hi everyone :slight_smile:

Me and a friend plan on getting an indie license of Unity. We are quite convinced that Unity is a very great tool… however, we don’t have the budget to get the full version (we do have MAC though (':)).

We do understand that even with the indie version, the only way we can deploy a unity game to Windows is through a web browser. Even that AFAIK, has that Unity logo/watermark at the corner (':?).

My question is, would it be legal to make a Windows executable with a browser (and in turn the Unity plug-in and the game itself) embedded in it to act as some sort of shell?

Also, if ever making a custom executable is legal, would concealing the watermark at the corner be as well?

Please enlighten me on this one. Thanks in advance. :smile:

I think you’re asking the wrong question. A better question would be: Is it in the spirit of the license to subvert the restrictions? And the answer there is probably no…

Anyway, if you have particular questions like this the only definitive source of answers is sales@unity3d.com

How would you make it so the Unity logo isn’t present and do so in legal fashion?
Anyway, there’s not shame in having it known you use an Engine, look at Grand Theft Auto these days.
There’s a matter of ethics as well.
Seems like a lot of trouble to get around something that’s put in place in the licensing fees for a reason.

Think the question is more if you already have a running web player why would you want to make an executeable anyway?