Is Making a Similar Feature from Another Engine a Copyright Issue?

Hello everyone. I am currently working on a Unity asset based off of a feature from another engine. This asset won’t have the same GUI art, GUI placement, Label names, etc.

I would like to know if doing this would cause a copyright issue and cause it to not get on the Asset Store. Has this ever happened to someone? Can this happen to someone?

Thanks for reading and hopefully replying with words of wisdom! :slight_smile:

No
but with humans in charge of QA for assets - anything is possible.
Legally - no copyright issue here, says this Judge Judy fan.

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So, you are saying, if I make a component from Blender or Construct2D (not exactly the same) into Unity, I can most likely use it commercially?

Totally. Copyright doesn’t cover features, copyright only covers the expression of an idea. So you can’t copy their code. But you can totally write your own code that does the same thing.

Patents do cover inventions, but there are very few enforceable code patents out there these days.

Thanks for the information! :slight_smile: You have given me a lot more motivation because of this!

Maybe get into the habit of using different terminology. It doesn’t matter if you modify the component. All that matters is that you don’t use THEIR component. Don’t use their graphics, or their code. Make your own component, INSPIRED by theirs. It can be pretty similar before they would start asking if you copied and pasted their code.

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True, true. I won’t be using their Art or code. I am only basing my asset off of the idea and some of the layouts (my original layouts looked weird…).

Well the art is protected I think, that’s plagiarism