Is Mathf.Random sequence identical on all platforms?

Hello

If I use a seed with Mathf.Random() for procedural content will the sequence always be the same?

On all platforms? (32/64 bits, mac/windows/iPhone…)

Or should I create my own pseudo-random method?

The documentation doesn’t explain the pseudo-random algorithm used by Unity. IMO a good idea to document which algo.

Thanks

Yes.

–Eric

Thanks.