Hi, silly noob question here:
I thought that instancing a lot of times a few prefabs was the best way to optimize stuff, but then I stumbled upon mesh merging assets in the assets store and the wonders they promised, so I tried a couple of free/trial versions: in some case they lower batches and increase FPS, while in other scenarios they worsened the performance or mess up the scene.
I’d say that from my short experience If you already pay attention to optimization, use a few materials and reuse prefabs you can ignore mesh baking/merge assets.
Do you think that this is always correct or are there specific situations where mesh merging is almost mandatory? (I was thinking if it was worth to buy an asset to do mesh merging since the new year sale is on)
Thank you