Hey guys! I’m quite new to unity networking. I just had a quick question if anyone has any knowledge to drop me i would greatly appreciate it!
So i’m creating a multiplayer action type game. My preferred network solution for unity has long been photon. But ive decided to check in on other solutions(especially free ones) MLAPI seems to be a good choice. But i’m a little perplexed on its use.
I’m wanting to create dedicated servers that players can connect to, search for matches and play games on. I dont want end users to interact with the servers directly(Like hosting them their selves). I want only for them to hit play and it does the rest. Is MLAPI capable of such a thing?
I’ve been back and forth on it, but it seems like MLAPI was created with the thought that the players do the hosting. Maybe I’m wrong on that. But using a dedicated server that is inside unity for hosting seems like it would scale very poorly.