Dose modeling have to be done on a separate program or is unity capable?
You wouldn’t want to model things using Unity.
The idea is, there are world-class computer artists who use regular programs (gimp or photoshop) and save in jpg, tiff, png… . Unity doesn’t ask them to change a thing – just grabs their final product and uses it. Likewise professional “game” animators and modelers do things a certain way, using blender, Maya, … and saving in fbx. Unity happily uses that result.
The advantage is, you don’t have to waste time learning “Unity modeling” and try to get help from only a few dozen people here. You can learn it for real. Likewise, you don’t have to advertise for a “Unity modeler” – any of the hundreds(?) of regular modelers (make sure they know how to work with low-poly) will be fine.
Modelling has to be done in a separate program
you can do modeling in Unity, but you don’t want to. you can introduce a series of GameObject, and then use parenting to make them into one thing, but you still have to apply textures them, and in the longrun this is actually a very bad idea because in reality a GameObject is pretty heavy, and this should only ever be done with place holders
a humanoid = capsule
a tank = a cube
a building = a bigger cube
but remember a simple quote “just because we can do a thing does not mean we should do that thing”
typically you want to do your modeling in a modelling application/program so that for things with moving parts can be rigged, and skinned easily.
2nd the motion by owen
What you need is the right tool for a specific job or function.
I would highly recommend Maya too if you are creating 3D environments.
It is the tool of choice for 3D (long storied evolution) and well worth the time and effort to learn. And of course Unitys’ ease of import - essentially drag and drop .fbx - and the ability to re-edit the same file makes it easy as pie. Not the case with most other packages.
There are plenty of tutorials online:
and
there is a 30 day learning edition trial at:
(also quite inexpensive if you have a student ID)
just jump in … the waters warm
GL&HF