Is Mono Tools for Visual Studio paving the way to debugging Unity apps?

Mono Tools for Visual Studio 1.0 is out: is it worth already installing VS 2010 and try to hook up the debugger into Unity editor/standalones?

No. VS2010 is cool though, so maybe you should do it anyway :).

And yes, we're very aware of the need of a debugger.

A debugger in Unity is the biggest part missing from this killer APP for 3D!!!!!!!!!!!