Is multiple Instantiate(Resources.Load("xyresource"

question in the title…

Resources.Load(“xxy”) allocates the resource, Instantiate adds it to the scene. After i Destroy() the scene object, is the memory allocated via Resouces.Load() freed automatically than ?

It’s my understanding of GarbageHandling etc,
that this should be the case, but as Unity is not directly C#/Mono - i’m a bit unsure about that…

Could anyone please give some insight ?

thx

Hello :slight_smile:

Yes, the GC frees that memory :slight_smile:

And yes, Unity Uses Mono directly :stuck_out_tongue: