question in the title…
Resources.Load(“xxy”) allocates the resource, Instantiate adds it to the scene. After i Destroy() the scene object, is the memory allocated via Resouces.Load() freed automatically than ?
It’s my understanding of GarbageHandling etc,
that this should be the case, but as Unity is not directly C#/Mono - i’m a bit unsure about that…
Could anyone please give some insight ?
thx