Hello
If I put this code on the Update() theoretically the gameobject should spawn at different time dependings of the framerate, but if it is in the Fixed Update() it should spawn at the same time for the guys who have 40fps and for the another one who have 200 ?
if (0.0 >= nextWall)
{
nextWall = 0.3f;
GameObject collider;
collider = Instantiate(Enemy, Rb.position + Rb.transform.forward * distance, Rb.rotation);
}
if (nextWall > 0.0f)
{
nextWall -= Time.deltaTime;
}