Is navmesh deterministic?

Hello everyone,

I know, Unity navmesh using floating points but in my case, i have to use fixed points. If i convert to the floating point, than is that work like deterministic? Or is there any way send to navmesh my fixed points data?

I’m looking forward your responses.
Best regards,
Özge.

Navmesh is not deterministic. If you need to make a multiplayer game you cannot use NavMesh, unfortunately.

Thank you for your response! I guessed that but i needed to check desperately.