I am having multiplayer issues that I thought I had licked and want to make sure my assumptions are correct.
Therefore, can anyone tell me if Network.IsClient is always true when Network.peerType == NetworkPeerType.Client is true?
And, if one is false then the other is always false.
Thanks for any help.
Signed,
It’s-been-months-and-I’m-still-a-noob (Paul)