IS Network.IsClient the same as Network.peerType == NetworkPeerType.Client?

I am having multiplayer issues that I thought I had licked and want to make sure my assumptions are correct.

Therefore, can anyone tell me if Network.IsClient is always true when Network.peerType == NetworkPeerType.Client is true?
And, if one is false then the other is always false.

Thanks for any help.

Signed,
It’s-been-months-and-I’m-still-a-noob (Paul)

They are both the same.