is not a part of transform/not set to an instance of an objet error

There's this bit of code I can't help myself with

script name: easearoundease.js :

``````var sliceCubes:Transform[];

var centralCube:Transform;
var axisOfARotation = Vector3.forward;
var rotationAmount = 90;
var howLongRotation= 1.0;

function Update () {
if(Input.GetMouseButtonDown(0)){
for(var cube : Transform in sliceCubes) cube.GetComponent(rotatearoundease).RotateObject(centralCube.position, axisOfARotation, rotationAmount, howLongRotation);
}
if(Input.GetMouseButtonDown(1)){}
//~ for(var cube : Transform in sliceCubes) cube.RotateObject(centralCube.position, -axisOfARotation, rotationAmount, howLongRotation);
}

function RotateObject(point : Vector3, axis : Vector3,
rotateAmount : float, rotateTime : float) {
var step : float = 0.0; //non-smoothed
var rate : float = 1.0/rotateTime; //amount to increase non-smooth step by
var smoothStep : float = 0.0; //smooth step this time
var lastStep : float = 0.0; //smooth step last time
while(step < 1.0) { // until we're done
step += Time.deltaTime * rate; //increase the step
smoothStep = Mathf.SmoothStep(0.0, 1.0, step); //get the smooth step
transform.RotateAround(point, axis,
rotateAmount * (smoothStep - lastStep));
lastStep = smoothStep; //store the smooth step
yield;
}
//finish any left-over
if(step > 1.0) transform.RotateAround(point, axis, rotateAmount * (1.0 - lastStep));
}

``````

It's basically a code for Rubik's Cube attempt. for the project related to this thread: http://answers.unity3d.com/questions/22375/rubiks-cube-problem

but as you may see there's always a problem with 13th line.

``````if(Input.GetMouseButtonDown(0)){
for(var cube : Transform in sliceCubes) cube.GetComponent(rotatearoundease).RotateObject(centralCube.position, axisOfARotation, rotationAmount, howLongRotation);
}

``````

I tried putting

``````if(Input.GetMouseButtonDown(0)){
for(var cube : Transform in sliceCubes) cube.GetComponent(rotatearoundease).RotateObject(GetComponent(rotatearoundease).centralCube.position, GetComponent(rotatearoundease).axisOfARotation, GetComponent(rotatearoundease).rotationAmount, GetComponent(rotatearoundease).howLongRotation);
}

``````

thinking that "cube" might not know what's in THIS script, but no. doesn't help.

Does anyone see an error here? Thank you for help.

The code looks a bit too complicated as you have it - declare the array as:

``````var sliceCubes : rotatearoundease[];

``````

and things become much easier - no more GetComponent necessary, so no chance of screwing up there, and you still just drag the object on the same way as before (you don't need to drag via the component itself, for example)

On top of that, it stops you dragging on transforms which don't have your script, which is a very good thing

Note: It's best to remove all entries from the array and re-add them fresh, otherwise things get a bit iffy