Hello,
Is Photon PUN+ better for multiplayer games or forge networking? Which one can you make dedicated servers with? Which one is more stable for huge multiplayer games?
Hello,
Is Photon PUN+ better for multiplayer games or forge networking? Which one can you make dedicated servers with? Which one is more stable for huge multiplayer games?
Photon hosts servers for you. Forge Networking requires you host your own servers. By the way Forge is on sale.
Ok, so Forge doesn’t allow you to have dedicated servers? I think I’ll go with Photon. How does Photon work? Like does it already come with a menu to connect to a servers? Thanks.
I didn’t say that at all. I said it requires you to host your own servers. Basically you’re responsible for running your own server hardware with Forge whereas Photon will do that part for you.
Last I checked it came with a few tutorials and that was it. If you need a menu you’d have to make it yourself.
So Forge Networking allows you to create dedicated servers? But do you need your computer on to keep the servers running? Is there any easier solution that already has a menu and multiplayer?
Note that Photon PUN+ server thing has limitations too so don’t expect to host thousands of players for free. Both Photon and Forge have detailed examples of usage.
I’d suggest you try UNET. It’s very nice and easy to use.
Can you provide a link for UNET? Also does it provide dedicated servers?
Ideally you would run the dedicated server off hardware designed for that purpose at a data center.
None that I am aware of. You have to understand that multiplayer is not a beginner subject. It can be very advanced. You aren’t simply adding an asset to your game and getting multiplayer. You have to design your game and scripts around it.
I understand that. What is UNET?
It’s Unity’s networking solution.
Ok thanks! Do you have any advice on how to start a massively multiplayer game? I am currently working on a horror game to give me some experience. Do you think this is good?: https://www.assetstore.unity3d.com/en/#!/content/10663
No. At least nothing that isn’t extremely general. I haven’t actually made an MMO. I’ve only researched the process.
That’s not massively multiplayer. That’s just multiplayer. What you’re looking for might be something like the following.
Ok, it looks like that asset has it already setup for the servers and stuff. It will require me to host my own dedicated servers with particular software?
I’d also like to make a 3d survival game, not a top down, I don’t know if that asset is limited to top down games.
Yes. You’d be hosting a UNET-based dedicated server.
You’ll have to rework the code then. Change camera viewpoint to a character, rework the control system, and so on.
With all that type questions it seems you have not done research about networking enough in general and do not have a lot of knowledge about Unity or assets. You will waste a lot of money if you plan to buy bunch of assets and think they will result in well working MMO.
I would suggest you trying to make something like agar.io with 3-10 players and see if you can get that working first. Yes, colored balloons eating each other in multiplayer.
Ok thanks!
Btw do you know anyone that can script?