Is "PhysicsCollider" of "Null BlobAssetReference" still supported?

Hi @BobFlame , thank you for reporting this! Sorry for the inconvenience, that’s a bug and we’ll fix it.

In the meantime, you can make UnityPhysics a local package (see the thread about that ) and change the condition to be: if (collider.IsValid && collider.Value.Value.Type == ColliderType.Compound)