Hello,
I’m building an app to run on Windows (8.1) that will be part of a long running installation. The app will run on a dedicated machine whose only purpose is run this app. A single invocation of the app will need to run for days or even weeks without being restarted. During the app, there is a random traversal of Unity scenes, each with a relatively brief duration.
My concern is about the player.log file that is produced by the app. Every scene switch produces a handful of messages. Will this file grow without limit? If so, is there a way to limit its size or disable it?
Thanks!
James