Is player.log File Size Limited?

Hello,

I’m building an app to run on Windows (8.1) that will be part of a long running installation. The app will run on a dedicated machine whose only purpose is run this app. A single invocation of the app will need to run for days or even weeks without being restarted. During the app, there is a random traversal of Unity scenes, each with a relatively brief duration.

My concern is about the player.log file that is produced by the app. Every scene switch produces a handful of messages. Will this file grow without limit? If so, is there a way to limit its size or disable it?

Thanks!
James

Am pretty sure there is no limit on the number of messages.

Thanks Graham. The ability to turn-off/limit logging is a feature to consider. Still, after 24 hours my output.log file is ~3MB. 10days => 30MB, 100days => 300MB. Assuming the log size does not affect the running of the app, the size of it should not be a problem.