Is PlayerPrefs stored for in-editor testing?

Is PlayerPrefs stored somewhere when the app is being tested in the Unity IDE/editor? If so, where?

Quote from: :

On Windows standalone players, PlayerPrefs are stored in the registry under HKCU\Software[company name][product name] key, where company and product names are the names set up in Project Settings.

This is where the editor stores the data as well

I’m aware that this is an old post, but if anyone comes here nowadays, the registry path for PlayerPrefs in Unity Editor on Windows is:


(Replace “CompanyName” and “ProductName” according your project)

See this: