Is possible to create custom model reader?

Good day,

Im doing a custom parser(now only parsing values, didnt make model) of a type models for one game. Becouse i dont want to converting all objects to .fbx (so much time take, and some other reasons), i creating parser. My question: Is possible to create objects with assigning Meshs => Vertices => Faces (etc.) and assign textures, and other Model Creating stuffs?

Thank u

You can use Unity’s graphics API, and create a custom renderer, or you could procedurally generate a mesh (vertices, triangles, etc.) and then assign that to a Mesh and use a MeshRenderer. This is basically what I do for one of my plug-ins, I create a mesh directly from within the editor and then I save it as an asset file in the project.