here we could see that In order to create more realistic scenes we could use Baked GI lighting or Precomputed Realtime GI.
while
here we look at here:
Baked Global Illumination :If this checkbox is ticked, Unity precomputes the lighting and sets it into the Scene at run time. See documentation on Baked Global Illumination for more information.
does this mean Precomputed Realtime GI Lighting combined to Baked GI Lighting?
In Lighting-scene window,I havn’t saw any direction to Precomputed Realtime GI Lighting.