is Precomputed Realtime GI Lighting combined to Baked GI Lighting in Version unity3d2017.1.0

here we could see that In order to create more realistic scenes we could use Baked GI lighting or Precomputed Realtime GI.
while

here we look at here:
Baked Global Illumination :If this checkbox is ticked, Unity precomputes the lighting and sets it into the Scene at run time. See documentation on Baked Global Illumination for more information.

does this mean Precomputed Realtime GI Lighting combined to Baked GI Lighting?
In Lighting-scene window,I havn’t saw any direction to Precomputed Realtime GI Lighting.

furthermore,the time of Precomputed is to long,how could we shorten it?

any help?

maybe try asking in the correct forum section :slight_smile:

@unitymatrix It’s been quite a while since you asked the question but in case this is still relevant for people ending their search in this thread, they might want to check out this tutorial from unity: Precomputed Realtime GI (Global Illumination) - Unity Learn

There they improved the precomputation from 7.5h to 2,5 minutes.