Is render to Texture as sharp as a Camera View?

Odd question but in iPhone pro if I have a camera view mapped to a plane would the image degrade?

Basically, I want to animate a page turn in Maya, and map the output of the main camera to it. Unless anyone can think of an alternate way to pull off a page turn effect in Unity?

thanks,
B.

bone animation would be a way with 2 materials used on the page, so you can dynamically switch the pages.
Did something similar last year and it worked very well.

as for iphone pro: Its really only possible in unity 3 iphone pro, iphone 1.x can’t do it.

and no, if the texture has the correct size it won’t degrade by my experience

Terrific…

Thanks for the info.