So, I want in-game custom controls with either mouse and keyboard or any controller/joystick. I think I’ve figured out a solution. I will set up 40 axis imputs in the input manager (10 axes on each joystick, 4 joysticks). That way i can use a combination of GetAxis() and KeyCode to take input from anywhere. Then I will use a lot of custom Javascript to set up my own input management system (most likely will use a lot of PlayerPrefs to save it all).
If any part of this is a bad idea or there’s an easier way, please let me know. It would be much appreciated ![]()
(This crazy “40 axes” idea is due to the fact that I can’t figure out how to gain access to any axis without using the input manager. Also as far as I know, there’s no way to edit the input manager at runtime.)