Is Shader Graph not compatible with Pixel Perfect Camera?

So I have written a simple status bar shader (Sprite Unlit Master) but it has strange artifacts in my gameview.

I followed this guide for the scene setup and the unit sprite is working as expected.
https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games/

Shader:

Shader Output Example:

Scene View:

Game View: (strangely blurry)

Scene Camera:

URP Asset:

Unity Version: 2021.1.0a2.727 Personal
Rendering: URP

Anyone know what could cause this?

Okay I could solve the issue what I did:

  • Deleted Camera Prefab and GO
  • Removed 2D pixel perfect package
  • Reimport All
  • New Camera Orthographic ofc
  • Enabled Pixel Snapping ( which did not work before but now did)

Here is the result:

PS: it is hard to see because of the JPEG compression in this forum and the postimages.cc but it is now perfectly sharp :slight_smile: