IS Shiva3D overpowering unity3d now ?

Their new version is saying , they export everywhere-

web
windows
linux
mac
wii
mobile- ios,android,blackberry,symbian,windows,bada

1 Price for everything. Export everything from 1 system, no need to switch from windows to mac to linux. If all this is true, then is Unity3D is in some serious competition ??

Are they making there workflow bearable? If not, I think Unity is fine.

Yes, they are a competitor, like many other engines out there.

Which one is better is, I guess, subjective. Try both and see which one you like more, and which one works better.

Overpowering? I don’t think so. You should try it out.
But judging by release history :

ShiVa 1.5 was released July 4, 2007
ShiVa 1.6 was released July 1, 2008
ShiVa 1.7 was released March 10, 2009
ShiVa 1.8 was released November 16, 2009
ShiVa 1.9 was released November 2, 2010

http://www.stonetrip.com/developer/wiki/index.php?title=Release_Info#ShiVa_1.9

Wow, so it is still stucked at v1.9x. They were on v1.9 since almost 2 years ago (November 2010). The latest version says v1.9.1 on their website.

Judging by their feature list, they are at least couple of years behind Unity - their latest beta v2.0 looks similar to what Unity 3.0 was offering 2 years ago.

I heard their documentation is atrocious too. It looks like they are trying to copy/emulate Unity closely but just can’t quite compete with Unity. I am guessing its a manpower issue. I am betting they only have 1/10 of the manpower compare to UT. Looking at their slow update history and lack of documentation and forum support I think they are run by a far smaller team than UT.

Let’s see here…

Valid Targets With ShiVa, But Not Unity (without Union):

  • Blackberry
  • Symbian
  • WebOS
  • Windows Phone
  • Brew
  • Marmalade

Valid Targets With Unity (without Union), But Not ShiVa:

  • Flash
  • PlayStation 3*
  • Xbox 360*
  • Wii U**

*Only if you’re an approved developer. Good luck with that.
**Maybe. We don’t actually have much information about it.

ShiVa certainly has more target platforms, but none of those platforms it has that Unity doesn’t look particularly promising. Not to mention that the languages one can use for coding in the two programs don’t overlap at all.

Plus, as said above, Unity is more up to date.

PS3 , Xbox, Wii is not for the “common man”, we want Blackberry,Windows,symbian on the top priority

Then comes bada,Marmalade,webOS

and dont forget 1 thing, “1 Price for all” , here Shiva3D is beating Unity3D in all grounds, isnt it ?

Its not the platforms, or the price, its the actual usability of the product .

Torque is now free, and opensource i’m still never going to use it since Unity is much easier to use .

Like UDK can be called a “better” engine since it can push GFX further then unity , but since its far harder for most people to use non of that matters .

Ignoring their current discount, it’s more expensive than Unity Pro and has no free version.

I’m going to guess you work for Shiva , sorry your not really making a sale .

Hahahaha nopes, i love unity3D and i am a unity user. My client from Paris demanded to use Shiva3D so i thought to take an advise to dive or not to dive, coz it will be a whole new world without much examples.

Normally I would agree with you. But she has 241 posts.

Yes, a bit. But this is not really on topic :wink:

Symbian?

Edit: And if she’s a shill she’s a damn dedicated one - I remember helping her with Unity stuff months ago on here.

:wink: Stop discussing about me, this post is not to hate shiva or unity either + not to make any sale for shiva. Its to discuss the competition, alright ?

Fair enough, but you are quoting their marketing material and images, and not the actual user experience. Just sayin’

I posted it to show to the user’s what they are upto, i can delete it if u want but this is not against anything i hope. I am a true lover of unity. I believe i stretch unity more than any1 to its limits.

Shut up Aras, get back to work!

<------------------- Listen to your bawss!

I am still waiting on that real-time global illumination on mobile !

You can port to everything using unity “Union” if you are game is “good enough” but if not there is probably no reason to port to those platforms anyway. If your game doesnt sell on the IOS market its almost no point to port it to the other ones - droid is 1/10th the size and the other platforms are probably no better, but if the game is good enough unity will handle porting for you (which seems better to me).

So you concentrate on making a good game, if its a good game it will sell on the other platforms if its not its a waste of time (at least for mobile devices).

Respect, please. i request you to delete the nuesence.

Are you being serious? I can’t tell.