Because if I try to multiply my direction/speed that I’m passing it by Time.deltaTime, it just doesn’t work at all. eg:
controller.SimpleMove(transform.forward*speed*Time.deltaTime);
If I remove Time.deltaTime, it works fine. Also it appears to move at the same speed when I disable vsync and run the game several hundred frames per second faster, so I’m assuming it is framerate independent. Not sure though, as I would think the docs would indicate that.
Good point... I missed that meters/second thing somehow! (Although, I would think that should say units per second?)
– PrimeDerektive