Is Static Method safe in job system??? (Multithreading)

So in the job system document.
https://docs.unity3d.com/Manual/JobSystemTroubleshooting.html

We are advised not to use static data.
But is static method also prohibited
or it is OK to use static methods
if I don’t access any static data from the static methods?

According to this discussion, it appears OK but I don’t know whether Unity3d has a different condition.

https://stackoverflow.com/questions/3037637/c-sharp-what-if-a-static-method-is-called-from-multiple-threads