Is thare a way to reposition the NavMesh Agent Collider?

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Is there a way to reposition the NavMesh Agent Collider above? The only option I am see is changing the offset but that seems to control it only vertically.

You could fix this a few ways:

  • edit your model file and center up your geometry to match the navmesh collider (best approach for long term)

  • insert an extra GameObject in the hierarchy to offset the geometry back, so it looks like:

BaseNavMeshAgent
   OffsettingGameObject
      VisibleGeometry

The latter is less optimal but certainly fine, and probably the fastest approach.