Is there a way to reposition the NavMesh Agent Collider above? The only option I am see is changing the offset but that seems to control it only vertically.
You could fix this a few ways:
-
edit your model file and center up your geometry to match the navmesh collider (best approach for long term)
-
insert an extra GameObject in the hierarchy to offset the geometry back, so it looks like:
BaseNavMeshAgent
OffsettingGameObject
VisibleGeometry
The latter is less optimal but certainly fine, and probably the fastest approach.