And if so I need some help.
I need to detect collision between my sprites, which are kinematic and there’s no way 'round it. So according to the collision matrix at Unity - Manual: Box Collider component reference, I should be just fine giving them all Kinematic-Rigidbody Trigger-Colliders. Video’s blurry 'cause I’m lazy, but the two checkboxes I’m messing with are the rigidbody2d’s Kinematic setting on bottom, and the collider’s trigger setting on top. As soon as I disable Kinematic on one of them, I start getting the messages I need (in console) and that one starts falling off the level because hey, physics.
Am I doing something wrong or are KRTC interactions just not working in 2D?
And a screenshot of their rigidbody/collider setup in case I’m missing something obvious there: