Is it really true that Unity automatically stores IP addresses? Meaning I cannot record anonymous data?
Just letting you know this is the only thing keeping me from using your product, since I refuse to prompt a consent screen at the start of the game. Why the heck can’t it just be 100% anonymous if I want it to be?
Bumping this. We’d prefer an anonymous analytics solution as an OPTION. We realize that a fully anonymous solution isn’t the best option in some (most?) games, but it sure would be great for those that want it.
We just want aggregated data like “the game was launched this many times,” “this level was started this many times,” “the level was finished this many times,” etc. – no IP, no country code, no player ID, etc.
We realize this means we can’t get MAU, DAU, ARPU, etc. but we’re OK with that. If we want that data, we will need to ask for consent. For now, we don’t want to ask for consent and only want to send completely anonymous data similar to how UTM params work. We can know how many people came to our game’s page from YouTube vs a press release vs a Twitter post.
Is this not an option with Unity Analytics? Does anyone know a completely anonymous analytics system besides making our own?