I’ve rewatched the Unity 2018 Roadmap talk and here they show a prototype feature called “Scene Fragments”. It’s described as a feature to split up a scene into multiple assets which are more version control friendly. I assume that GameObjects in one fragment can still have references to GameObjects in other scene fragments. If this would work it would revolutionize my team’s workflow. We’ve been struggling with scenes and multi-scene workflows and this scene fragments idea sounds really great.
This feature sounds almost too perfect and would solve so many issues larger teams currently face when dealing with either trying to collaborate on big scenes or having to maintain cross-scene-references when using many smaller scenes.
Is Scene Fragments still in development? How does it look? And is this in any way related to potential folder/grouping objects in the hierarchy?