So developing a game on the ps4, xbox one with a 1 tb processor, you can have more content and stuff, but if I wanted to easily port the game to pc I may not be able to 'cause there is no 1 tb processor for the pc yet, is there? If not, I’m stuck pulling out polygons and stripping the game down to fit on the pc. By the way if it’s true what is the fastest processor on pc right now?
Yeah, I have a terrabyte processor in my Chrome book and another spare just in case the first one explodes.
Just test your game early at all platforms you need to support.
Computer speed doesn’t depend solely on CPU frequency (and CPU don’t have spec which is measured in Bytes BTW). So just continue making the game, test early and when you will have speed issues, read more about “How computer works” and “How to optimize the code”
Ummm what the hells a 1 TB processor? In the PS4 it’s a custom AMD A8 1.6GHZ processor which would get it’s ass kicked across the floor by pretty much any I7 on the market.
But the API’s are far more optimised as the hardware doesn’t vary, also the OS is much smaller and lightweight. I couldn’t imagine how powerful a hexacore I7 / GTX980TI with the PS4 OS and API would be… You’d get away with a LOT…
lastly DX12 and Vulkan are on there way to try and balance out the score a little. That should help greatly :)…
I have been reading about the “graphene” processors that IBM is supposed to be working on. Sounds cool, but it is a tech that is real far away. Now yeah, like ShadowK said, this generations consoles are NOT even close to 1THz of processing power, not even remotely haha. I am not sure where you got that idea, as they are more or less a generation behind modern PC’s, where the i7 dominates in power right now (also at far far less than 1Thz of speed lmao).
So yeah, in ten years we might see a viable shot at 1THz processors actually being in consumer electronics, but I doubt it!
i7? Overkill
Some other common variables:
- HDD speed - if you’re hitting this, there may be either system issues, or your game is going to the HDD too much; HDD read/writes are some of the slowest operations you can do on a computer.
- RAM - if you’re hitting this, you may be using too much, which leads to the system using virtual memory…which is stored on the HDD, of all places. Try figuring out ways to reduce your RAM footprint.
- Graphics Card - not all are created equally; some graphics cards are slower than others, or support less advanced Shader models. This is why you should provide various graphics settings including general quality settings and resolutions. You should note that ‘integrated’ graphics cards - like those found in laptops or systems on a chip - are often the worst-performing options of any available.
- Network - Only pertains to multiplayer works. This gets complicated, but there’s all sorts of ways to introduce lag in a networked environment: your system to the router, router to modem, modem to ISP, ISP to backbone, backbone to possibly other ISP, ISP to server modem, server modem to server router, server router to actual game server.
CPUs are not measured in bytes. Their clock width is measured in hertz (Hz), and even then, they’re usually measured in the gigahertz range. Now, CPU processors do have bit-related measurents, which are the widths of their address and data lines (which usually are either 32 bit or 64 bit). Those determine how much memory can be addressed and how much data can be written to a memory address.
All that being said, any modern midrange PC CPU will out perform a PS4’s processor. But CPU speed is not the whole story. Especially with games, performance is constrained by memory speed/capacity, hard drive/SSD read/write speeds, GPU clock speeds and VRAM amount. And in many cases, these components will be superior on a gamimg PC.
A high end PC (i7 CPU with a Nvidia GTX card) offers about triple the performance of the Xbox One or PS4. The Xbox One and PS4 actually use relatively low end hardware, because they needed to make those consoles at a cheap enough price point for consumers. Those consoles perform quite well for their price point, but those console are much slower than a high end PC.
There is no such thing as a “1tb processor”. TB typically refers to terabyte, which is an amount of storage. 1tb does not refer to processing power.
Nonsense. It powers your warp drive and inertial dampeners. Time and space aren’t going to rewire themselves, y’know.
WTF, I thought it was 1tb fast? I feel so played, bamboozled, I been had. I think I was mixed up with the new ps4 being 1tb on the hhd, memory or so. So how fast is the ps4, 1.6 ghz? but the ps3 was 3.2 ghz right? Which sounds faster than the ps4, or was it 8 individual 1.6 ghz chips working as one chip for the ps4. Is that what that cell/core stuff is? Where did I get 8 from? IDK how it flows, can you clarify? I feel so mislead.
Are you just curious or are you an approved developer for XBO/PS4?
It seems like you’re more confused than mislead.
maybe both, re explain so I can maintain my CEO, $1 million a month position at sony.
The AMD A8 is a quad core, kind of crap they stick in laptops… BUT (a big hairy one here) it’s amazing how powerful crappy CPU’s can be when they’re set to do specific tasks…
Amount of draw calls (amongst other things) are higher on the PS4 version of our game than the PC, we’ll obviously merge the two (at some point)… But in some areas you can get away with a lot more in others you can’t (dependant on factors)…
Generally a decent gaming machine will smash a console into the ground through sheer grunt, a PC equivalent of PS4 for $300.00? Hmm nope, although it takes a lot of optimisation.
Great article here:
This is a trolling post on a thread that can only be viewed as trolling. Do it again and we’ll have to ban you.